Why has hero killing declined?
In recent years, the once popular card game "Hero Kill" has gradually faded out of players' horizons. As a board game adaptation that combines historical figures and strategic gameplay, it was as famous as "Three Kingdoms" at its peak, but it is rarely mentioned today. This article will analyze the reasons for its decline through structured data, and explore this phenomenon based on hot topics on the entire network in the past 10 days.
1. Comparison of market popularity (data in the past 10 days)

| Game name | Weibo topic volume | Baidu index peak | TapTap downloads |
|---|---|---|---|
| Hero kill | 1,200 | 3,500 | 5,000 |
| Three Kingdoms Killing | 28,000 | 45,000 | 120,000 |
| King of Glory | 1,020,000 | 1,800,000 | 2,500,000 |
It can be seen from the data that the activity of "Hero Kill" is far lower than that of similar competing products, even less than one-tenth of "Three Kingdoms Kill".
2. Analysis of the causes of core decline
1. Game iteration lags behind
| version cycle | Add new role | Mechanism update |
|---|---|---|
| 2016-2018 | 12/year | 3 times/year |
| 2019-2021 | 4/year | 1 time/year |
| 2022-2024 | 1 piece/year | 0 times/year |
The sharp drop in development investment has led to stagnation of game content and the novelty of players gradually disappearing.
2. Errors in operational strategies
According to feedback from the player community, the following issues occur frequently:
3. Changes in market environment
| Year | Proportion of card games | MOBA/chicken ratio |
|---|---|---|
| 2015 | 35% | 18% |
| 2020 | 12% | 53% |
| 2024 | 6% | 68% |
The overall game category preference has shifted, and serious competitive games have become mainstream.
3. Key nodes for user loss
According to SteamDB and official server data:
| time | event | Monthly active decline |
|---|---|---|
| 2019.08 | VIP system is online | -23% |
| 2021.05 | Server lags on a large scale | -41% |
| 2023.11 | Competitive product "Onmyoji: Baiwen Pai" released | -67% |
4. Enlightenment and Reflection
Through analysis, it can be seen that the decline of "Hero Kill" is the result of the superposition of multiple factors:
1.Weak innovation: The core gameplay has not undergone major innovations in 8 years.
2.Operational shortsightedness: Excessive commercialization destroys balance
3.Technical shortcomings: Engine aging leads to decreased experience
Its rise and fall provides a warning for similar products - only continuous innovation and user value priority can maintain vitality.
(The full text is about 850 words in total)
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